Prop Development - Captain Rampage's Spyglass

General / 19 February 2020

So for this project, I wanted to create some props that will help develop Captain Rampage better, which will also be used in the final render images with the base and local environment. One prop that I am developing will be his spyglass, that I have already designed and that will help me further replicate the handpainted, vibrant, cartoonish art style that Sea of Thieves uses.

I made the base model in Maya, suing bevels on the edges to make the mesh smooth and clean. I started by making the shaft, extruding out the end, and the middle. I made the glass pieces at each end separate to the rest of the mesh, and I adjusted them so that the larger end is convex and the smaller end is concave. 

With the base mesh completed, I used Zbrush to sculpt the details in, including weathered edges, chips and scratches in the mesh. I used several brushes such as hPolish, TrimDynamic and Orb_FlattenEdge_Protect, among others. These brushes helped me achieve the clean look with the weathering. I also used the Orb_Slash brushes to add chips and scratch marks along the spyglass.

I intended for the end piece to have a stone like look to it, while the rest of it was going to be metal / wood.


Now with the texture maps baked, I am going to create the main textures, and use Substance Painter to get the PBR look that I am intending. I aim to create a cutlass for him, as well as rig the character when he is fully completed and finalised.